I wanted to try and create some simple blooming flowers. While I could have offset their animation using an infection solver, I wanted to avoid using a solver since they come with their own constraints.
The flowers themselves are absurdly simple, with the main focus of this project being the overall timing and motion.
Here's the main logic for both the blooming and deformation of each individual flower. Each flower point is created and operated on individually, which allows for incredible variation.
