I had the honor of being asked to work on the animations and design for DePaul's Premiere Film Festival.
I was responsible for all design and final animation for the project, in addition to creating assets to be used in various areas for a website and brochure. I came up with a design for the logo inspired by previous years' designs and presented multiple poster designs and colors to be chosen from. I then worked with 2 other students to come up with 5 total animations to be used for the awards, which I then took and did all the final shading and animation for. I also made a system to easily iterate the title for each award to avoid needing to re-render each variant.
This scene heavily makes use of subsurface scattering, which allowed for incredibly fast iteration times, since Redshift point-based SSS is absurdly fast in comparison to ray-traced methods (albeit significantly less photoreal, which wasn't an issue for this project).

Here's the comp setup I settled on to allow the text to be easily added in later. The award image could be swapped out and composited into the final render using a Z-depth AOV from the initial render.

This is a looping scene I made to be used during the beginning of the festival itself, as well as on the website.


