The aim of this project was to make animations that looped seamlessly using noise. The other goal of the project was to create an HDA for looping noise that I could drop into any project since it is a pretty common thing that I've needed to do. I also added additional behavior like referencing a custom time attribute instead of the inbuilt time.
I wanted to add looping functionality without interfering with the standard functionality and performance of the attribute noise SOP. The interface is identical to a standard attribute noise, just with the added parameters for looping and custom time.

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